Wings Keeton And The Airship Of Doom WingsKeetonCover.png Introduction Using the Dice Creating Characters CharacterSheet.png WingsKeeton.png WillyDoh.png Order of Play Saving Throws Injury & Death Surprise Rule Character Advancement Referee Adventures Solo Adventures The Airship of Doom Solo Adventure WK-001 WK-002 WK-003 WK-004 WK-005 WK-006 WK-007 WK-008 WK-009 WK-010 WK-011 WK-012 WK-013 WK-014 WK-015 WK-016 WK-017 WK-018 WK-019 WK-020 WK-021 WK-022 WK-023 WK-024 WK-025 WK-026 WK-027 WK-028 WK-029 WK-030 WK-031 WK-032 WK-033 WK-034 WK-035 WK-036 WK-037 WK-038 WK-039 WK-040 WK-041 Bestiary Minobot Professor Sinistre Henchman Sourpuss Henchman Badboy About the Author Creative Commons Licensing |
Injury & Death
Rolling for Damage - Make sure to add your die roll modifier for Mojo to any 1d6 injury roll. A Character is entitled to a Saving Throw to halve any injury. Luck is used for this roll. No injury can be less than 1 point. Health Point Recovery - Each Character has 12 Health points. One Health Point is recovered per day to replace any lost points up to the maximum. Injury - Injury is applied immediately and if a Character's Health is reduced to 0 before they can take their turn they are incapable of further action. Injury Types - All injuries are non-fatal unless they are caused by, weapons and hazards, which cause fatal injury leading to death.
Unconsciousness - A Character may accumulate a combination of injuries, fatal and non-fatal injuries, and when a Character's Health is reduced to 0 they fall unconscious. Death - When a Character's Health is reduced to zero and any of the injuries sustained are fatal the character is mortally wounded and perishes unless they make a successful saving throw, Check Roll vs. Death. The player makes the Check Roll using Luck and if they succeed the Character is not dead but appears so to any friendly or enemy Character. The Character recovers 1 Health point 2d6 Turns later. If they fail the Check Throw the character perishes. |