Wings Keeton And The Airship Of Doom WingsKeetonCover.png Introduction Using the Dice Creating Characters CharacterSheet.png WingsKeeton.png WillyDoh.png Order of Play Saving Throws Injury & Death Surprise Rule Character Advancement Referee Adventures Solo Adventures The Airship of Doom Solo Adventure WK-001 WK-002 WK-003 WK-004 WK-005 WK-006 WK-007 WK-008 WK-009 WK-010 WK-011 WK-012 WK-013 WK-014 WK-015 WK-016 WK-017 WK-018 WK-019 WK-020 WK-021 WK-022 WK-023 WK-024 WK-025 WK-026 WK-027 WK-028 WK-029 WK-030 WK-031 WK-032 WK-033 WK-034 WK-035 WK-036 WK-037 WK-038 WK-039 WK-040 WK-041 Bestiary Minobot Professor Sinistre Henchman Sourpuss Henchman Badboy About the Author Creative Commons Licensing |
Creating Characters
All about Characters Character's are either Heroes, Villains, Henchmen, or Sidekicks. A Hero or Heroine is a Character of distinguished courage or ability, admired for their brave deeds and noble qualities. A Villain is a cruel malicious Character who is involved in or devoted to wickedness or crime. A Sidekick or Henchman is the companion of a Hero or Villain respectively, often a close friend or follower who accompanies the Hero/Villain on adventures. A Character sheet and two sample characters have been provided as examples, the Hero Wings Keeton, and his Sidekick Willy Doh. An Adversary is a Character Role Played by the Referee. A Hero, Heroine, or Villain's main Quality is Mojo. A Sidekick's or Henchman's main Quality is Feat. You have 2 points to assign between your Character's three main Qualities, Mojo, Luck, and Feat. Mojo, Luck, and Feat are die roll modifiers that modify Check Rolls. When you want your Character to do something, use the appropriate Quality, and roll 2d6 to see if you succeed. To succeed at any task the sum of the 2 dice, plus or minus any Die Roll Modifiers must equal 7 or higher. "But wait!" you say, "I only have 2 points and three Qualities?" That is correct, you must choose where to assign the points. You may assign 1 point to two Qualities, or 2 points to one Quality as you wish but any remaining are 0. The following tables show two examples of how the points may be assigned:
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During the game the Referee may require a player to make Check Rolls in order to determine if their character succeeds at doing something. The player Mojo applies to any situation in which your Character must perform a task requiring strength, dexterity, resistance to hazards, fighting, or persuasion. Luck applies to any situation not covered by Mojo or Feat, and if you roll doubles on the dice you automatically succeed. Feat applies to any situation in which intellect or manual skill is required, such as observation, using tools, or operating equipment such as operating a motor vehicle or flying an airplane. A Character also has two additional Qualities of Health and Reputation. Health, each Player Character has 12 Health points. When a Character's Health is reduced to zero the character is mortally wounded and perishes. Character's role played by the Referee typically have 12 Health points if they are Heroes or Villains, and 6 Health points if they are Sidekicks and Henchmen. Reputation is the score you keep marking your Character's accomplishments. When you score enough points by defeating enemies you gain special advantages which can be applied to Mojo or Feat depending on whether you are a Hero or a Sidekick. |