The Wings Keeton Role Playing Game
Wings Keeton And The Airship Of Doom
 WingsKeetonCover.png
 Introduction
 Using the Dice
 Creating Characters
  CharacterSheet.png
  WingsKeeton.png
  WillyDoh.png
 Order of Play
 Saving Throws
 Injury & Death
 Surprise Rule
 Character Advancement
 Referee Adventures
 Solo Adventures
 The Airship of Doom Solo Adventure
  WK-001
  WK-002
  WK-003
  WK-004
  WK-005
  WK-006
  WK-007
  WK-008
  WK-009
  WK-010
  WK-011
  WK-012
  WK-013
  WK-014
  WK-015
  WK-016
  WK-017
  WK-018
  WK-019
  WK-020
  WK-021
  WK-022
  WK-023
  WK-024
  WK-025
  WK-026
  WK-027
  WK-028
  WK-029
  WK-030
  WK-031
  WK-032
  WK-033
  WK-034
  WK-035
  WK-036
  WK-037
  WK-038
  WK-039
  WK-040
  WK-041
 Bestiary
  Minobot
  Professor Sinistre
  Henchman Sourpuss
  Henchman Badboy
 About the Author
 Creative Commons Licensing
Injury & Death

Rolling for Damage - Make sure to add your die roll modifier for Mojo to any 1d6 injury roll. A Character is entitled to a Saving Throw to halve any injury. Luck is used for this roll. No injury can be less than 1 point.


Health Point Recovery - Each Character has 12 Health points. One Health Point is recovered per day to replace any lost points up to the maximum.


Injury - Injury is applied immediately and if a Character's Health is reduced to 0 before they can take their turn they are incapable of further action.


Injury Types - All injuries are non-fatal unless they are caused by, weapons and hazards, which cause fatal injury leading to death.


  • Non-Fatal - injuries from brawling.


  • Fatal - injuries from weapons such as swords, clubs, and firearms, injuries from traps, as well as hazards such as falling, poisoning, electricity etc.


Unconsciousness - A Character may accumulate a combination of injuries, fatal and non-fatal injuries, and when a Character's Health is reduced to 0 they fall unconscious.


Death -  When a Character's Health is reduced to zero and any of the injuries sustained are fatal the character is mortally wounded and perishes unless they make a successful saving throw, Check Roll vs. Death. The player makes the Check Roll using Luck and if they succeed the Character is not dead but appears so to any friendly or enemy Character. The Character recovers 1 Health point 2d6 Turns later. If they fail the Check Throw the character perishes.