The Wings Keeton Role Playing Game
Wings Keeton And The Airship Of Doom WingsKeetonCover.png Introduction Using the Dice Creating Characters CharacterSheet.png WingsKeeton.png WillyDoh.png Order of Play Saving Throws Injury & Death Surprise Rule Character Advancement Referee Adventures Solo Adventures The Airship of Doom Solo Adventure WK-001 WK-002 WK-003 WK-004 WK-005 WK-006 WK-007 WK-008 WK-009 WK-010 WK-011 WK-012 WK-013 WK-014 WK-015 WK-016 WK-017 WK-018 WK-019 WK-020 WK-021 WK-022 WK-023 WK-024 WK-025 WK-026 WK-027 WK-028 WK-029 WK-030 WK-031 WK-032 WK-033 WK-034 WK-035 WK-036 WK-037 WK-038 WK-039 WK-040 WK-041 Bestiary Minobot Professor Sinistre Henchman Sourpuss Henchman Badboy About the Author Creative Commons Licensing |
WK-021
At gunpoint you retreat to the hatch. The wind whistles when you open the hatch. You and Wings Keeton climb out onto the ladder. Sourpuss shuts the hatch and you hear it being locked from the inside. Clinging precariously, and buffeted by gusts of wind you note that the airship is now climbing upward. There is another hatch some 100 feet away toward the nose of the Mystery Airship but it will not be easy to get to it. You can only try crawling along the ladder to the next hatch. Make a Check Roll using Feat to pull yourself along to the forward hatch.
|