Wings Keeton And The Airship Of Doom WingsKeetonCover.png Introduction Using the Dice Creating Characters CharacterSheet.png WingsKeeton.png WillyDoh.png Order of Play Saving Throws Injury & Death Surprise Rule Character Advancement Referee Adventures Solo Adventures The Airship of Doom Solo Adventure WK-001 WK-002 WK-003 WK-004 WK-005 WK-006 WK-007 WK-008 WK-009 WK-010 WK-011 WK-012 WK-013 WK-014 WK-015 WK-016 WK-017 WK-018 WK-019 WK-020 WK-021 WK-022 WK-023 WK-024 WK-025 WK-026 WK-027 WK-028 WK-029 WK-030 WK-031 WK-032 WK-033 WK-034 WK-035 WK-036 WK-037 WK-038 WK-039 WK-040 WK-041 Bestiary Minobot Professor Sinistre Henchman Sourpuss Henchman Badboy About the Author Creative Commons Licensing |
WK-014
Fantastic! Good Show! You and Wings crawl along the steel rungs of the Mystery Airship. The wind buffets you, and tries to tear you from the ship but you hang on like grim death. After some tense minutes you and wings find yourselves at the forward hatch of the control car. From here you have a spectacular view of the ground below and the clouds and stars above. Of greater interest is the porthole of the hatch which is lighted from within the ship. You peer into it. Within, a Helmsman and Elevatorman stand at the controls of the Airship. A third, and sinister grey haired man directs their activity. You can't hear anything they are saying. "Great Heavens!" shouts Wings Keeton with surprise, "That's Professor Sinistre, the notorious criminal mastermind, scientific genius, and all around villain! If only he would use his knowledge for good instead of evil." As you watch, Professor Sinistre pulls out a chart of the Capital City. He points to it, poking it repeatedly, and then says something to the helmsman. You and Wings look at each other. "This can't be good," said Wings, "it looks like they are headed for the Capital. Lets drop in and pay the Professor a visit shall we?" You nod and turn the hatch wheel as quietly as you can so as not to alert the villains that you are about to drop in. Make a Check Roll using Feat. To succeed the sum of the 2 dice, plus your Feat Die Roll Modifier must equal 7 or higher. If you Fail click on 1. If you Succeed click on 2.
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