Wings Keeton And The Airship Of Doom WingsKeetonCover.png Introduction Using the Dice Creating Characters CharacterSheet.png WingsKeeton.png WillyDoh.png Order of Play Saving Throws Injury & Death Surprise Rule Character Advancement Referee Adventures Solo Adventures The Airship of Doom Solo Adventure WK-001 WK-002 WK-003 WK-004 WK-005 WK-006 WK-007 WK-008 WK-009 WK-010 WK-011 WK-012 WK-013 WK-014 WK-015 WK-016 WK-017 WK-018 WK-019 WK-020 WK-021 WK-022 WK-023 WK-024 WK-025 WK-026 WK-027 WK-028 WK-029 WK-030 WK-031 WK-032 WK-033 WK-034 WK-035 WK-036 WK-037 WK-038 WK-039 WK-040 WK-041 Bestiary Minobot Professor Sinistre Henchman Sourpuss Henchman Badboy About the Author Creative Commons Licensing |
WK-006
You try again, the wheel suddenly gives, and the door pops open with a clang. So much for being stealthy! The axial corridor which runs the length of the ship suddenly illuminates. There are domed lights every 15 feet or so. "Well, that was lucky for us," says Wings Keeton, "lets take a look in the axial corridor." You both peer into the axial corridor, it is empty but leads toward the front and rear of the Mystery Airship. Small tunnels lead to the engine nacelles. "The answers to this Mystery Airship lies forward in that direction," says Wings, "lets go." If you step into the axial corridor and walk towards the front of the Airship, click on 1. If you decide to crawl into the tunnels that lead to the engine nacelles and sabotage the engines click on 2. |