The Wings Keeton Role Playing Game
Wings Keeton And The Airship Of Doom
 WingsKeetonCover.png
 Introduction
 Using the Dice
 Creating Characters
  CharacterSheet.png
  WingsKeeton.png
  WillyDoh.png
 Order of Play
 Saving Throws
 Injury & Death
 Surprise Rule
 Character Advancement
 Referee Adventures
 Solo Adventures
 The Airship of Doom Solo Adventure
  WK-001
  WK-002
  WK-003
  WK-004
  WK-005
  WK-006
  WK-007
  WK-008
  WK-009
  WK-010
  WK-011
  WK-012
  WK-013
  WK-014
  WK-015
  WK-016
  WK-017
  WK-018
  WK-019
  WK-020
  WK-021
  WK-022
  WK-023
  WK-024
  WK-025
  WK-026
  WK-027
  WK-028
  WK-029
  WK-030
  WK-031
  WK-032
  WK-033
  WK-034
  WK-035
  WK-036
  WK-037
  WK-038
  WK-039
  WK-040
  WK-041
 Bestiary
  Minobot
  Professor Sinistre
  Henchman Sourpuss
  Henchman Badboy
 About the Author
 Creative Commons Licensing
WK-012

The wind whistles when you open the hatch. You and Wings Keeton climb out onto the ladder. Clinging precariously, and buffeted by gusts of wind you note that the airship is climbing upward. There is another hatch some 100 feet away toward the nose of the Mystery Airship but it will not be easy to get to it. You can go back and re-enter the Airship or try crawling along the ladder to the next hatch.


If you try to crawl along the ladder make a Check Roll using Feat to pull yourself along to the forward hatch.


If you fail click on 1.


If you succeed click on 2.


or, go back and re-enter the hatch you just came from, click on 3.