The Wings Keeton Role Playing Game
Wings Keeton And The Airship Of Doom
 WingsKeetonCover.png
 Introduction
 Using the Dice
 Creating Characters
  CharacterSheet.png
  WingsKeeton.png
  WillyDoh.png
 Order of Play
 Saving Throws
 Injury & Death
 Surprise Rule
 Character Advancement
 Referee Adventures
 Solo Adventures
 The Airship of Doom Solo Adventure
  WK-001
  WK-002
  WK-003
  WK-004
  WK-005
  WK-006
  WK-007
  WK-008
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  WK-021
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  WK-035
  WK-036
  WK-037
  WK-038
  WK-039
  WK-040
  WK-041
 Bestiary
  Minobot
  Professor Sinistre
  Henchman Sourpuss
  Henchman Badboy
 About the Author
 Creative Commons Licensing
Creating Characters

All about Characters


Character's are either Heroes, Villains, Henchmen, or Sidekicks. A Hero or Heroine is a Character of distinguished courage or ability, admired for their brave deeds and noble qualities. A Villain is a cruel malicious Character who is involved in or devoted to wickedness or crime. A Sidekick or Henchman is the companion of a Hero or Villain respectively, often a close friend or follower who accompanies the Hero/Villain on adventures.


A Character sheet and two sample characters have been provided as examples, the Hero Wings Keeton, and his Sidekick Willy Doh.


An Adversary is a Character Role Played by the Referee.


A Hero, Heroine, or Villain's main Quality is Mojo.


A Sidekick's or Henchman's main Quality is Feat.


You have 2 points to assign between your Character's three main Qualities, Mojo, Luck, and Feat.


Mojo, Luck, and Feat are die roll modifiers that modify Check Rolls. When you want your Character to do something, use the appropriate Quality, and roll 2d6 to see if you succeed. To succeed at any task the sum of the 2 dice, plus or minus any Die Roll Modifiers must equal 7 or higher.


"But wait!" you say, "I only have 2 points and three Qualities?" That is correct, you must choose where to assign the points. You may assign 1 point to two Qualities, or 2 points to one Quality as you wish but any remaining are 0. The following tables show two examples of how the points may be assigned:


Mojo

1

Luck

1

Feat

0


or


Mojo

2

Luck

0

Feat

0


During the game the Referee may require a player to make Check Rolls in order to determine if their character succeeds at doing something. The player


Mojo applies to any situation in which your Character must perform a task requiring strength, dexterity, resistance to hazards, fighting, or persuasion.


Luck applies to any situation not covered by Mojo or Feat, and if you roll doubles on the dice you automatically succeed.


Feat applies to any situation in which intellect or manual skill is required, such as observation, using tools, or operating equipment such as operating a motor vehicle or flying an airplane.


A Character also has two additional Qualities of Health and Reputation.


Health, each Player Character has 12 Health points. When a Character's Health is reduced to zero the character is mortally wounded and perishes. Character's role played by the Referee typically have 12 Health points if they are Heroes or Villains, and 6 Health points if they are Sidekicks and Henchmen.


Reputation is the score you keep marking your Character's accomplishments. When you score enough points by defeating enemies you gain special advantages which can be applied to Mojo or Feat depending on whether you are a Hero or a Sidekick.