Selene Tan

Owlbears in SPACE

Wednesday, August 9th, 2006

Owlbears and Owlcubs battle it out for control of the Dream Hive! A crunchy boardgame RPG suitable only for the most fit Owlbears.

Background

Flush from their victory against the scurvy Owlursines, the United Federation of Owlbears basked in their acquisition of planet Lizbob. Populated only by the diminutive Owlcubs, it contained a Dream Hive, source of the precious Dream Honey necessary for space travel. Since the UFO was built on fast travel and communications between its planets, it was in their best interest to secure the Dream Hive and put the Owlcubs to work harvesting the Dream Honey. (Also, that way the Owlcubs would deal with the Nightmare Bees guarding the Dream Hive, rather than the Owlbears.)

Unfortunately, the Owlcubs had other ideas. They had just thrown off the yoke of the Owlursines and wished to revel in their new freedom and eat lots of Dream Honey. (The Owlcubs do not know how to use Dream Honey for space travel. They just find it very tasty.)

Some of the Owlbears sympathized with the Owlcubs. Enslaving the Owlcubs, they claimed, would violate the spirit of the UFO. These Owlbears soon joined up with some of the Owlcubs to form the Anti-Imperialist League.

On the other hand, some of the Owlcubs were eager for the Owlbears to step in and introduce the many technological benefits available to members of the UFO. These Owlcubs joined the Owlbears in the Imperialist Society.

Now the battle for Lizbob begins!

A Magic Kingdom After Bedtime

Sunday, August 14th, 2005

A Magic Kingdom After Bedtime is about children who stumble onto a magical land. There, they gain enough confidence to defeat both the threats to the land and the problems they face in the real world.

A Magic Kingdom After Bedtime is a game inspired by those books where a group of children find their way to a magical land that they must save. As in the best of those books, the events in the magical land allow them to learn things about themselves and grow more confident than they could have in the mundane world. The magical land is created as a group effort before play starts. This makes preparation a little more intensive, but sets a stage that everybody is happy with.