Justin Jacobson

4Sight

Saturday, July 16th, 2005

In an instant, you can change your future. In 4 seconds, you can change the world. An RPG of precognitive military operatives with mechanic that focuses more on the degree of success than typical target-number systems.

4SIGHT is a traditional role-playing game in structure. One participant takes the role of the Game Master (or GM); the others participants take the role of player characters (PCs). These rules are presented in a fashion common to RPGs. Part 1 introduces the basic mechanics. Part 2 presents rules for characters. Part 3 presents rules for conflicts. Part 4 provides resources and advice for the GM.

XVIII

Tuesday, May 3rd, 2005

In XVIII, players take the role of gangsters during the Prohibition Era, seeking to achieve victory against their competitors. The game uses a unique limited-resource die pool system, which leads to heightening tension and excitement as the players must maximize their assets to be the last man standing.