Radiance

Radiance is a game which takes you to the primitive roots of storytelling. You and your friend will tell stories where anything (a mountain, a gust of wind, a bike, even a war or a celebration) can become a character, and while you’re listening to your friends’ narrate, you’ll be able to introduce redirections which can change the plot in fun and unexpected ways.

Requires: four players, one small bag, ten read beads, ten white beads. Optional: five candles. Session Length: Typically one to three hours. Number of Sessions: Varies.


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3 Responses to “Radiance”

  1. M. J. Graham Says:

    Thank you for hosting my game and thank you to everyone that reads or plays it.

  2. Jens Alfke Says:

    I like the sound of this … like a highly slimmed-down Universalis. The candles are a nice touch.
    How has this worked out in play? Are there any examples of stories created this way?

  3. M. J. Graham Says:

    I’d also like to read about people’s experience with Radiance. As the author, I feel that anything I have to say about my experience will probably biased. Therefore I’d rather let others have their say.