Newsies and Pickpockets

This is a game about, well, a bunch of newsboys living adventures in New Paris City just south of New York, but only in the very, very good maps.

It’s a low fantasy game set in the first years of the XX century, with bits of steampunk.

Updated 03/07/2011

This is the updated and much improved version of Newsies and Pickpockets. Underground treasures, spies, mechanical insects, witches, zombies and more, await a bunch of newsboy heroes with nothing but resourcefulness and tons of luck.

212 pages + 62 pages of introductory matter. Complete with two sample adventures, stock npcs, monsters and pre-generated character. Not to mention rules and setting.


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6 Responses to “Newsies and Pickpockets”

  1. Logan Says:

    Very cool setting! I really like a lot of your ideas here.

  2. Miguel de Luis Says:

    Thanks, that’s always nice to hear.

  3. The Midnight Café | MiniM Role-playing Says:

    […] any case it’s all quite sim­i­lar to Newsies and Pick­pock­ets, the prim­i­tive ver­sion of this game. So, if you are really inter­ested in more details, you […]

  4. John Says:

    I think the link has a problem it just brings up a blank page

  5. Keeton Says:

    Hi John – I checked the link, and it’s working for me. It’s a pretty large file, so it might take a few moments to download.

  6. Hans Says:

    This game should really be shopped around to a few of the publishing houses, such as Cubicle 7 or Evil Hat, and given the full treatment, because I think it would sell. The premise is just plain brilliant, the minute I read the first few pages I wanted to play. The mechanics could use some redevelopment (for example, the attributes and skills could all stand a rework to make them more thematic, I think, and probably you don’t need quite so many), but the basic game here, the setting material, and the general tone of the authorship, are all just right.

    I’m tempted to say swapping the core mechanics out for something like FATE or Savage Worlds or ORE would be a good idea, but I don’t want to be presumptious; that would be more of a marketing decision than an artistic one.

    Very, very solid game; one of the best I have seen on 1KM1KT