Free RPG Games

Welcome to 1KM1KT, the largest collection of free rpg games online! Please take a moment to subscribe to our mailing list and check out our RSS feed. We offer freely downloadable rpg games to our readers and accept submissions of all kinds. Please check out some of our reader's latest work below.

How I Learned To Stop Worrying And Love The Bomb Shelter (24hr Edition)

June 16th, 2012

“How I Learned To Stop Worrying And Love The Bomb Shelter (24hr Edition)” is a game of paranoia and treachery for at least 4 players. A VIP named Keeton a senior political or academic figure is trapped in a bomb or fallout shelter with people they thought they could trust, but someone is out to kill them.

It is somewhat similar to a murder mystery, except that instead of investigating the murder, players have to carry it out or prevent it, depending on the role assigned to them. The fun lies largely in the fact that roles (with the exception of the GM) are randomly assigned in secret, so that nobody knows quite who to trust. The number of assassins is randomly determined and players draw lots blind to determine their individual roles. All anyone (except the GM) knows at the start of the game is that there is at least one would-be killer and whether or not they themselves are a killer.

The game can be played using different scenarios, which define the nature of the setting and the types of characters. Two scenarios are included in this version of the game: “Get Down In The Bomb Shelter, Mr(s) President” (where players attempt to protect or kill a political figure such as a King, Queen or President in a high-security official nuclear fallout bunker) and “Porterhouse Code Blue” (where players attempt to protect or kill the master of an Oxbridge college in a wine cellar, basement lecture hall or Anderson shelter).

The game is designed to be played in a single sitting face-to-face, but it could be played in other formats (such as play-by-post or LARP) with little or no modification.

Note: “How I Learned To Stop Worrying And Love The Bomb Shelter” requires players (particularly the GM) to separate what they know as a person in the real world from what their character knows within the fiction nothing ruins the fun of plotting, backstabbing, lying and scheming like a player who constantly decides that their character suddenly needs to urinate when Keeton is being discreetly strangled in the bathroom.

Due to the competitive nature of the game, it is unlikely to be suitable for groups containing players who are too immature or inexperienced in RPGs to maintain this separation.

Wings Keeton and The Airship of Doom

June 10th, 2012

Tally Ho! It’s 1924 and Wings Keeton is the pilot of your BE2. Searchlights sweep the sky with their shafts of light illuminating the Mystery Airships which lie ahead. As a giant Airship looms out of the dark clouds you can see from the observer’s cockpit that this will be no ordinary interception. Giant guns protrude from its sides, and lightning leaps from the bores, straddling your aircraft. Wings deftly maneuvers the BE2, and sweeps up and over the top of the Airship but not before a third bolt of lightning tears through the fabric wing. The BE2 tumbles in a flat spin onto the top of the Airship and crumples onto the cold metal of a steel deck for this is no ordinary Airship.

There is no time to wait, you and Wings quickly extricate yourselves from the wreckage of your BE2. As the Mystery Airship suddenly turns, the deck tilts and the BE2 slides away threatening to carry you both over the side and into oblivion. Scrambling out of the way, you and Wings cling to the rungs of a nearby ladder as the BE2 slips off and falls away into the darkness. All you can hear now is the wind and the roar of the Airship’s engines. There is nothing left to do but climb the ladder, which leads, where? A circular hatch lies before you, Wings turns the latch and opens the hatch, you both climb in and shut it behind you…

This is the Wings Keeton Role Playing Game of High Adventure in the Roaring 20s’ As a Hero or Sidekick you defeat dastardly villains, rescue damsels, and nothing is too fantastic! This game uses nothing but paper and pencil, and ordinary six sided dice.

Unwholesome Tennancy

June 8th, 2012

Hard up for work in the Great Depression, you and your friends accept a job with a strange organization that wants you to hunt monsters. It turns out they weren’t kidding. The game uses the first four turns to teach you its very simple rules and help you create the characters you will play and the challenges they will face. It also uses a lot of scratch paper and you’ll have to make your own cards for the simple bid-like danger resolution mechanics (but each player only needs three.)

“Yes, but”

June 6th, 2012

This is an universal comic GM-less rule system. “Yes, But” is a game about always succeeding while failing spectacularly. It is best played with four or more players with a twisted sense of humor.

In many RPGs, a character is defined by his or her strengths. Players try to do something, roll and see if they succeed. In “Yes, But” characters are defined by their weaknesses. YES, you always succeed at your attempted action somehow, BUT the amount of hilarious fallout and weird consequences depends on your ineptitude at given task. The players who come up with most absurd proclamations are rewarded with Thingies, which leads to events quickly spiraling out of control. Whoever earns most thingies by the end of the session, wins!

Races to play:

-Gnobbits

-Gnoblins

-Gnobolds

-Gnorks

 

Inabilities to develop:

-flabby

-clumsy

-yucky

-silly

-squeamish

 

Drawbacks to enjoy:

-you aren’t ever allowed to agree what other people say

-you actually can understand people

-everybody probably is animated plush toy plotting against you

-panic fear of letter “K”

SMAF 17

June 2nd, 2012

SMAF 17 is my entry for the 2012 24 Hour RPG competition.

SMAF 17 is a game set in 1967 after the Cuban Missile crisis genuinely led to world-wide destruction. Living on a sea-base once designed for luxury living and then converted into a prison are the last survivors of the human race, a mix of criminals and those who once kept them. Desperate to survive, with supplies running ever-lower and the facility beginning to collapse,

will you sink or swim?

Fate Game

June 2nd, 2012

Name: Fate Game

Author: Eduardo Lozano Munera

Genre: Narrative-freedom RPG with Game Director

Description: The game is set in a floating island and there the inhabitants have their own struggles with life. Beyond them, the players acts as Gods which decides the lives of these people constrained in the little space that is their island.

Amalgam RPS – World of Terrabia

May 30th, 2012

Define your own Class by the Skills you choose. A Beastman race that can be molded to fit any physical description. An Undead race that supports any race as background. A vast set of skills for Fighters as well as Magic-users that supports tactical choices in combat. Simple rules for running groups of monsters or soldiers as a unit.

Star Travels

May 30th, 2012

Entered for the 2012 Tiny Spaces contest. Come along for a ride with 400 overly emotional aliens and their jalopy of a starship. You’ll learn first hand why all the hyperintelligent aliens hide on their home worlds and never come out and play.

Viento Libre

May 30th, 2012

Viento Libre – Fantasy Steampunk

VientoLibre is the most modern aircraft from Wandering Realms, the sum of the combined efforts of the more advanced (and explosive) Goblin technology, the delicate and precise inventive Nisse, elemental magic of Fay and the powerful Soul Sorcery of humans.

The four kingdoms have made sail to the VientoLibre to find out why the Wandering Realms have lost their way across the Ocean of the Four Winds, being isolated from the Lower Continents after the dense curtain of mist floating around the floating archipelago.

The flying ship sailed with a combined crew of four races, that despite their differences and difficulties have been an uneasy truce in search of the truth of the outside world. But each faction has its own agenda on the ship, and now that they are isolated in the mist …

Will they be able to work together to find the solution to the mystery, or fight each other for control?

Seeded Space

May 28th, 2012

This is a game of space adventure, set in a distant galaxy. Inside these 112 pages you will find 7 character classes, 9 races (including humans, animal hybrids, and artificial life), over 80 psychic powers, hundreds of special tech items, many alien and genetically engineered creatures (some familiar from fantasy role-playing and others all new), plenty of random tables (including a recipient of Honourable Mention in Fight One’s Contest for Random Tables), and a campaign setting to help you explore frontier colonies, aging space stations, and endless worlds of adventure.

There is also a short adventure to help you get started, Epsilon Outpost, which was an entry in the 2010 One Page Dungeon Contest and can be reused any number of times.

On the other side of the universe, millions of years in the past or future, faster-than-light ships are comparatively recent, genetic engineering is commonplace, and countless worlds and systems were seeded with life millennia ago.

Welcome to Seeded Space.

http://www.lulu.com/content/paperback-book/seeded-space/12335987