Free RPG Games

Welcome to 1KM1KT, the largest collection of free rpg games online! Please take a moment to subscribe to our mailing list and check out our RSS feed. We offer freely downloadable rpg games to our readers and accept submissions of all kinds. Please check out some of our reader's latest work below.

One Can Have Her

September 6th, 2005

A game in black-and-white inspired by film noir. Driven men in a dark underworld trying to stay alive long enough to set things straight. The Police Chief’s daughter seducing them all, but only one can have her. If one of them rats on the others he gets the girl and peace of mind, but the rest of them die. If two of them rat, there are no winners.

Best Friends

September 6th, 2005

Best Friends is a role-playing game about girlfriends and their petty hatreds. You all role-play girlfriends of each other and gameplay involves who you hate for being prettier than you, richer than you, etc.

So, what?s this book all about?

Well, it?s a role-playing game about being a girl.

Yeah, everyone plays a girl. If you?re not down with that then just put best friends back wherever you found it and walk away. No hard feelings, eh?

So, still here?

OK, it?s a game about being best friends and all the little hatreds that best friends have for each other. Oh, I know. You?re gonna say that y?all get along just peachy. Well, that?s fine too. No one said any of this was true.

But, between you and me: it probably is.

Anyway, you and some friends all play girlfriends and try to do stuff together while secretly hating each other. And getting little frissons of excitement out of getting one up on your best friends.

I Think My Girlfriend Hates Me

September 6th, 2005

It’s a game about what happens when your girlfriend decides she’d rather kill you than break up.

The Boy, portrayed by the Player. He’s a pretty run of the mill shmuck, most noticeable for his considerable lack of knowledge of what his girlfriends feels about or does to him.

The Girlfriend, portrayed by the GM. She’s one of those girls that just won’t step out of a bad thing no matter how much she hates it, paired with a tendency to not take her meds. This leads to tonight’s entertainment…

Me and the Rat

September 6th, 2005

Benjy was just a mild-mannered engineer, working on a government research platform…until he found out his girlfriend wasn’t a PhD candidate at all, but actually an international spy, bent on nicking the station’s database. What’s a poor boy to do?

Benjy Jackson works for the government. He?s an engineer. An engineer on an offshore laboratory?which ostensibly studies marine life but actually spends most of its time monitoring undersea weapons tests. Benjy likes his job, and even gets along reasonably well with his boss, Jacob Hodges. When Sierra Annis joined the team a few months ago, they struck up a relationship. In fact, Benjy has plans to marry the woman.

Last night, however, Benjy found something out: Sierra is a rat. She?s not here to do her PhD research, she?s here to steal the lab?s data, using it to expose the entire operation to various international agencies?everything the lab does breaks half a dozen treaties and international law. Sierra is due to leave the base in just four days, her research ostensibly complete. She asks Benjy not to reveal her, and tells him that after she?s left, he can meet up with her in Paris…but only if she knows she can trust him.

Rats in the Walls

September 6th, 2005

Rats in the Walls: Lance Allen’s Ronnies submission. Rats in the Walls is a game about people who are the ‘rats in the walls of time’, going back to change the past in order to deal with their hatreds in the present.

Imagine, if you will, that time is an endless hallway, down which humanity walks. This hallway is only one way; Behind you walks everyone you have been, and ahead into who you might be is the only place you can go.

Now imagine if the walls of this endless hallway had rats. Rats in the Walls of Time itself. They scurry back where no man can go, and their chewing and tampering could change the flow of time?

Steve Johnson

September 5th, 2005

Steve Johnson started gaming sometime in the 198s when a kid down the street (who had played D&D with someone who’d played D&D with someone who’d actually seen the rulebooks) introduced him to Dungeons and Dragons using only a d6 and a vague idea of the rules. Steve was fascinated, and spent the next few months saving up twelve bucks so he could buy the (Erol Otis cover red box) Basic Set. Not long afterwards, Steve managed to get the Expert Set and even a few adventures, making him the uncontested local expert on all things RPG. This nonsense continued for quite some time.

In college, Steve (thanks to specialty game stores, which simply do not exist in the wilds of Western Kentucky) was introduced to other games: Vampire, GURPS, Over The Edge, Shadowrun, TORG, and Gods only know what else. Eventually, Steve started designing his own game system–a complicated, nearly unplayable mess known as Anyworlds. At the same time, he started toying with the idea of a simple, quick and dirty system for use in pick-up games, mainly because he was tired of spending two hours creating a character that would only be used once.

In the late 199s, Steve, his old college pal Leighton Connor, and mystical being Dale French decided to put together a cheaply-produced game, the profits of which would be used to produce ever bigger-and-better RPGs and comics. The three formed a company called Hex Games and started developing Steve’s simple system (dubbed QAGS), which they guessed would take about a week to produce.

One year later (in 1998), Leighton and Steve (they’d lost Dale somewhere along the way) released the 64-page, digest-sized, black & white QAGS first edition, which was greeted by the gaming public with overwhelming apathy. Seven years, ten products, thousands of dollars, uncounted conventions, and fifty or so “staff” members later, Steve, Leighton, and a handful of true believers still release the occasional game book.

In addition to co-authoring both the 1st and 2nd editions of QAGS, Steve has written Spooky: The Definitive Guide to Horror Gaming, Paradise, and parts of M-Force: Monster Hunting in the 21st Century. He has also had a hand (as contributing author, cartographer, editor, consultant, or cheerleader) in most other Hex projects. The first RPG from Steve’s personal imprint, Fuquit Games, was Reaper Madness, a 24 Hour RPG released earlier this year.

Steve is currently working on a number of projects, including Colin Thomas Presents RASSLIN’, Fort High, QERTH, The Official Groovin’ Zed and the Roller Kings Tour Book, Fratboys Vs., M-Force Deluxe Edition, and Haunted Hollywood. At least a few of these are set for release later this year, and the rest will be completed well before the heat death of the universe.

Projects

Reaper Madness: A game about dead people and the (both dead and living) people who have to deal with them.

Attack of the Giant Rats

September 5th, 2005

What? You want me to tell you about history? How the conflict between the great rats and the humans started? I suppose I can do that for you, as knowledge is a precious thing and I do wish to gift you with it.

Some say it started with the Great Swarm. The Great Swarm started shortly after the second decade of the 21st century began, but rats had been the most heavily used laboratory animal since the middle of the twentieth century, and this was no less true in the beginning of the twenty-first. Genetic experiments on rats met with little protest from most people, as rats were not seen as especially sympathetic creatures. Some argue today that this lack of sympathy led the humans to their undoing and the fall of mankind from their special place on earth. Certainly some rats argue this today: humans had made quite a mess of things, and it was simply time for mother nature to choose another species as earth’s steward.

Munch-Mausen Tales

September 5th, 2005

Once More Unto the Game…

In this endeavour, termed by some a role-playing game, you the merry players take the role of one of those intrepid daredevils the Munch-Mausen. Indeed the Munch-Mausen account for the entire company. There is no need for a shadowy Games-Master, lingering like some pofaced god…

In Munch-Mausen Tales, you play a pack of trans-dimensional swashbuckling were-rats. You?re trying to impress this hot demon chick, so she?ll go on a date with you. This sort of thing usually ends in a punch up but who knows, maybe it?ll be different this time…

Ratpack

September 4th, 2005

We all came up from different places an? sometimes we didn?t get along too good, but there we was. Rascal, Lulu, Stinky and Whitey. We made it to da promised land. Somehow, some way, we got outta the dirty, dangerous city or crawled up from some grain silo in East Dullsville. Untold riches await, they all said back home. An? dey was right! Now we jus? gotta play it cool and get our piece o? da American Dream.

Ratpack is a roleplaying game where the players portray rats living in the crawlspaces and cupboards of your average American suburban home. Each game session is based around a ?mission? (usually involving food, people and household pets). The default play style is a fun, adventure-fi lled romp?like a cross between The Dirty Dozen and Goodfellas (except with rats as the protagonists).

She’s

September 2nd, 2005

She’s…is a game for 4 male players. That’s right. Only men should play this game. Hopefully, you’ll learn something. This is an entry for the September 4?24th Ronnie Award.

This is a role playing game with a very specific structure. It shades heavily into the ?collaborative storytelling? genre of role playing, and is designed to ideally be played in one evening. It’s a game for four male persons. That’s right. It should be played by a group of men. It’s about a woman, but its written by a man, and playing the game should say some interesting things about gender roles and how men and woman interact in the social arena. Of course, I have no control over who plays and why, but I feel like a woman playing this game would have some choice things to say to me. Though, if that does happen, I’d love to hear them.

Premise-wise, this game centers on the efforts of four men to win the heart of a woman.When you sit down to play, you guys should decide exactly in which context this will play out. High school? 2-Somethings? Old folks in a home? Superspies from different countries who run into each other again and again? Knights and a maiden? Choose something that you all think will be interesting. Keep in mind that this game is written with a fairly modern conception of gender, so games set in more archaic times will be that much more interesting. The text is written with something contemporary in mind, but that’s by no means a constraint to your actual play.