Free RPG Games

Welcome to 1KM1KT, the largest collection of free rpg games online! Please take a moment to subscribe to our mailing list and check out our RSS feed. We offer freely downloadable rpg games to our readers and accept submissions of all kinds. Please check out some of our reader's latest work below.

I Love to Hate to Love

September 12th, 2005

“I Love to Hate to Love” actually turned out a lot funnier than I thought it would.

When Ron gave out his keywords for the Ronnies, ‘Hatred’ & ‘Girlfriend’ immediately struck me. I wanted a game where the Boyfriend had been totally damaged by the break-up and was giving an insanely biased account of events – while the Girlfriend was way more reasonable and laid back. But as the game developed – it’s got a resolution system based on Snap! – the victory conditions have turned out to be a bit of black comedy in themselves.

Anyway, hope you enjoy. I think the game’s summed up by a bit of graffiti on page 4:

Please come back. I’m sorry. It’s not my fault …

… It’s your fault.

Untitled RPG

September 11th, 2005

This RPG is a downward spiral into madness. To find out what is real and what is a halucination within the rat maze of the city you must step outside the lines of reason…

Get Out, Get Away, Get Wise, Get Back, Get Even

September 11th, 2005

Get Out, Get Away, Get Wise, Get Back, Get Even is a game about running for your life. It is inspired by movies such as The Fugitive, North By Northwest and The Thirty-Nine Steps.

This game was written in 24 hours, starting at 2pm on 1 September 25 and ending before 2pm on 11 September 25.

It is an entry for Ron Edwards? ?Ronnies? competition, which challenged the entrants to design a roleplaying game based on two of the following words: Suburb, Hatred, Girlfriend and Rat. I chose Suburb and Hatred.

The idea of narrating a story with a known ending is stolen from Paul Czege?s game My Life With Master. Many other things are stolen from that game too.

The structure of the chase story is stolen from Joseph Campbell?s ?Hero?s Journey? story structure, outlined in his book ?The Hero with a Thousand Faces?. I learnt the structure from Christopher Vogler?s book ?The Writer?s Journey?.

January’s Frost

September 11th, 2005

A game of choice and consequence, where several sisters have discovered a valley of untold magic. Now bound to three magics and strange forces, these sisters explore their newfound limitations and powers…

January?s Frost is a game about choices and consequence in a land of fairy-tale magic. From the next part of the story, you will see what I mean clearly. The game requires a spirit of wonder and a bit of concern, not to mention a handful of players. One of these players takes on the role of the sorcerer. They have rather extensive control over the game, and are in many ways like the game-masters (GMs) of other role-playing games. At any one time, the player in the role of the sorcerer is playing a particular sorcerer. The other players take on the role of the sisters, a handful of young women who got a bit too curious one night and with a single choice, inflicted amazing consequence onto themselves. Well, now I can get back to the second part of the story.

Want

September 11th, 2005

A game of suburban desperation

I wrote Want as part of my participation in the first round of the Ronnies, a 24-hour RPG contest sponsored by Ron Edwards and his Adept Press. The challenge is to make a complete role-playing game in 24 hours, using as core elements exactly two of the following four terms: Suburban, Girlfriend, Hatred, and Rat. Want is, quite clearly, making use of Suburban and Hatred. Whether or not it is a role-playing game I leave as an exercise to the reader.

Quite honestly, the game creeps me out more than a little. I think it may be the most depressing thing I?ve written, and I?m the guy who wrote the game about fighting the totally unavoidable end of the world.

I?d like to play it, if I could find a group that knows the genre.

Fink

September 10th, 2005

Fink is a rules-light game about social warfare, of life in a supposedly peaceful suburb where everyone is trying to evict deviant neighbors while pretending to be their friends.

Ray puts down the receiver. Everything is going as it should. Soon that closet-Satanist neighbor of his will be evicted, and peace and harmony would one again be restored. The doorbell rings. Ray goes downstairs and opens the front door. Outside are two serious-looking men in suits. “Mr. Barnes”, the tall one says, “we have reason to believe your daughter has been selling cocaine at school. May we come in?”

Secrets in Suburbia

September 9th, 2005

You have got everything you were told you ever wanted. Nice house in the suburbs, loving partner, 200.4 smiling children, white-picket fence, the works. But you aren’t happy. In fact you hate yourself for having all this stuff, and as such, the perfection appearance doesn’t represent the reality. Maybe your kids are off the rails, maybe you can’t afford the mortgage repayments, and maybe there is infidelity in the marriage. You were managing, just about, living in quiet desperation, until the scandal erupted.

SleepOver

September 8th, 2005

Sleep Over is a nasty little roleplaying game where you take on the challenge of being girls at a Sleep Over. These girls are friends, but they sure do like to talk smack on each other. Will you be the one to run home crying to mommy, or will you be the one who never loses their cool?

Cutthroat

September 7th, 2005

Cutthroat is a Gamist RPG where players take on the role of 197’s bikers. The object is to become the Top Dog of your Gang and dominate all the other players. This game is an entry in the inaugural “Ronny awards” being sponsored by Adept Press.

The game is about dominating your fellow player-characters through coercion and force. You take on the role of an early 197?s biker gang member. The object is to become the undisputed Top Dog of the Gang. This is accomplished by using your opponent?s vices and weakness against him, as well as using your talents and assets to assist yourself. Humor is definitely a part of the game, so play up on the stereotypes and mythos surrounding biker gangs. It is possible for play to become contentious at times, but no one stays on top for very long. Be cool, let things go, and see how they play out.

All Growed Up

September 7th, 2005

All Growed Up is a game about teenagers in suburbia – how they hate their lives, how they cope and what happens to them after they grow up. There are 2 ways to win – either by strategising the number of dice in your 3 pools (Rebellion, Suburbia and Self-Hatred) or by winning a group vote as having created the most hateful character.

Teenagers growing up in suburbia. Teenagers who hate their surroundings and their lives. In this game, they have 3 ways to express that hatred: by rebelling, by pretending it doesn?t exist, or by turning it on themselves.

Your job as a player is to try and keep the three in balance ? and to share your personal experiences with the other players.

The stories you?ll be telling in All Growed Up go from when a group of friends in a suburb all turn 13 till the end of their 19th year. Basically, from entering high school to moving out from under your parents? control and starting to figure out life on your own.