Free RPG Games

Welcome to 1KM1KT, the largest collection of free rpg games online! Please take a moment to subscribe to our mailing list and check out our RSS feed. We offer freely downloadable rpg games to our readers and accept submissions of all kinds. Please check out some of our reader's latest work below.

Haunted

February 7th, 2011

This game was written for the February, 2011 Ronnies project.  The challenge is to design an RPG inspired by two of four words provided.  The words chosen for this game are Murder and Whisper.  The game attempts to incorporate those words by focusing on a character who has committed a desperate murder and is followed by the ghost of his victim who constantly whispers in his ear.

Realization Dawning

February 5th, 2011

An entry for the Feb 2011 Ronnies. It’s a Wings of Desire kind of thing.

Ariel leaps from the steeple. Her gold dress, soaked. Her black hair swirling in the wind.

She disappears from view.

No body is ever found.

A single white feather drifts slowly down in the morning light and lands on the statue of Goethe.

A bell rings, almost beyond the range of human hearing.

The Cycle of the Seasons

February 4th, 2011

This game is titled “The Cycle of the Seasons”. It is a submission for the Feb. Ronnies competition, using the words “Morning” and “Whisper”

You are the champions of the Witch of the Moon and the Prince of the Sun, struggling to bring about the ascendency of your patron in the unending celestial cycle. This adventure game allows you to play each side in turn as you seek to bring both light and darkness to the land.

Dungeon Crawl Risus

February 4th, 2011

Love your favorite RPG, but want to get playing much, much faster? Try Dungeon Crawl: Risus! It combines the classic rules-light game with any and every class/level/template/whatever combination you’d like.

This is my “ad copy”; I also have other games at my site www.dominowriting.com/games.html

Thank you.

The G.A.M.E System

February 4th, 2011

The GAME System is a set of mechanics that includes character creation, character advancement, and resolution released under Creative Commons 3.0. The GAME System is intended to serve as a foundational set of rules for RPGs that want to promote tactical, goal-driven play. Designers are free to modify the text and use it for any purpose-even comercial production-so long as attribution is given to its original creator: Troy Costisick.

Metropole Luxury Coffin

February 3rd, 2011

Welcome Metropole Luxury Coffin. Have a nice stay.

Sword of the Skull

January 6th, 2011

An entry for the 2011 Ronnies

The Sword of the Skull is a game for two players. One plays the adventurer, a stalwart hero who
searches ancient ruins and dungeons for potent magic items. The other plays the GM, who designs the
dungeons and provides the adversity.

Untitled Jeepform

January 6th, 2011

An entry for the 2011 Ronnies

Players are divided into four groups. You will want at least four players.
One player is the Witness, also known as the Game Master. They keep an eye on the time, signal for players to wrap up or continue scenes, and pass judgement over the proceedings. They do not portray a character, although in some parts they may play extra parts.
One player is the solider. They are the focal player of the game. The character that they play is a veteran of one or more wars, who is now senile and dying. Solider player: figure out your name, your rank, and what wars you fought in. The soldier wants peace and absolution before death, whatever that means to him.
The other players are divided between ghosts and family. Err on the side of more ghosts.

Veterans

January 6th, 2011

An entry for the 2011 Ronnies.

Veterans is a competitive role-playing game for 4 or more players, based on retired veterans from a war spinning yarns about their adventures.

The Sword of the Skull

January 5th, 2011

Sword of the Skull is a two-player game of searching for magic items in a dungeon-crawl environment, with one player playing the adventurer, and the other playing the gamemaster.  It features rules for budgeting the gm’s design of the dungeon, based on how difficult the adventurer wishes to make the challenge- and how lucrative his reward.