Free RPG Games

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Men of Stones

July 28th, 2011

Game Chef Competition 2011

 

This is a game of drama, of desires, motivations, and downfalls. You play characters caught up in a devastating circle of events that can lead only to a tragic fall. Set them on their course, turning a volatile situation into a disastrous final act, until the stage is filled with the bodies of the fallen, and the grief-stricken words of a single survivor.

 

An RPG in five acts.

The Lost Years

July 25th, 2011

A game of Shakespeare and time travel, characters cast out of the Bard’s plays must choose between their mission and their personal desires.

Made for Game Chef 2011, the Lost Years is a role-playing game for 2-5 players and one game-master telling the story of characters from alternate versions of Shakespeare’s plays, cast out of them into reality and assigned to protect William Shakespeare during his “Lost years” from the machinations of time travelers. It ultimately focuses on the out-of-place characters and their choice between the mission essential to their existence and the ambitions and desires which linger from their play.

Lords of Titania

July 25th, 2011

Lords of Titania is my entry for game Chef 2011, a GM-less game for 3-5 players.

The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family.

You will play the flawed rulers of a habitation pod; a family enclosed by Nature and divided by their own natures. Each of you will control a particular component of the pod and you will use that control to gain power over your family members. This will not go smoothly. There will be oath-breaking, betrayal and murder, and an exile will return to seek vengeance. But if you survive… How sweet will your victory be then.

Forsooth!

July 25th, 2011

Getting our Game Chef 2011 submission, Forsooth!, in under the wire.

Forsooth! is a game inspired by Shakespeare, wherein players control multiple characters with disparate motivations to, together, improvise a tale of Shakespearean scope. Unlike traditional RPGs, Forsooth! uses no game master or storyteller. One man in his time plays many parts, so we are all storytellers, all actors, all directors, all playwrights. As an ensemble, the players will tell the tale of a group of Exiles. Whether that story is comedy or tragedy, history or farce, is up to the players to decide as the game runs its course. Along the way, the players characters may scheme, fight, deliver moving soliloquies, question their mortal nature and even forswear their solemn oaths, all in the name of applause. The action begins when the first character enters, and ends when all the Exiles are either married or dead.

Miranda’s Gambit

July 25th, 2011

This is a four-player game that simulates the struggle for power among four characters in William Shakespeare’s play The Tempest. In their own ways, Prospero, Miranda, Ariel, and Caliban seek release from their island bondage. The shipwreck of the King of Naples sets in motion a competition among these characters to fulfill their hearts’ desires before the drama draws to a close. All you need to play is a standard deck of 52 playing cards, a fair recollection of lines from Shakespeare’s play, and a few willing friends.

Go Puck Yourself

July 25th, 2011

Here’s my submission for Gamechef 2011. It’s also the first game I ever wrote.

This is a game where you will play a group of mortal lovers whose relationships are tangled in a web of unrequited love, who stumble into the realm of fairies. You will also play the fairies that are toying with the mortals to confront them with the flaws in their characters and help them find true love. It is a game about people experimenting with identity (and having their identities experimented with) to find out who they are and what they really want.

You need:
Players: 3-8
Time: 2-4 hours (More players mean a longer game)
Materials: Note-cards, writing utensils, counters (glass beads, poker chips, coins, dice, or something like that)

Star Crossed Lovers

July 21st, 2011

Star-Crossed Lovers is my submission for the Game Chef 2011 contest, an rpg based on the works of Shakespeare and utilizing the keywords of daughter, exile, nature, and forswear. It was inspired by Much Ado about Nothing, The Taming of the Shrew, Romeo and Juliet (of course), and the rpgs Kagematsu and Misspent Youth.

In this game, the players take the part of Renaissance suitors, courting both the favor of their father-in-law and the affections of their bride or groom-to-be. While the rules assume a group of male suitors suing a father for the hand(s) of the patriarch’s daughter(s), the game could just as easily center around a group of ingénues or a mixed group visiting the villa with marriage on their minds. The action takes place over the course of a week spent at the default setting of an Italian villa owned by Signore Torregrossa. While the match is all but assured due to careful planning on the part of the suitors’ parents, what the suitors do and say during this week will determine the future happiness of their marriages.

AdventureLand

July 6th, 2011

AdventureLand is a small, 4 pages RPG I wrote in a hurry (about 6 hours) for advanced role-players. It was originally titled “Cliches & Unicorns” but I found that, hmh, too cliched.

AL harks back to the simpler days of yore and as such it is limited in scope, easy to understand, flawed in many ways, probably incomplete, and, hopefully, fun. The moniker “for advanced role-players” is just a flimsy excuse to not explain basic role-playing concepts.

AdventureLand has a sweet, if minimalistic setting and a funny cosmology. There is probably more in it but I did not take the time to develop the concepts further. Maybe I will later. Just note that AdventureLand’s Universe is not cruel, just terribly overworked.

I hope you like it.

“The System” universal role playing game

June 27th, 2011

The System universal role playing game was originally designed in late 1985/early 1986 when most games were still genre-specific, and before the first generation universal role playing systems were available on the market. The content of this book was recently rescued from oblivion, given a (very) quick polish to the ruleset, and typeset with a decidedly retro (1st generation) RPG feel to it. If you’re looking for an early-generation RPG ruleset (with all of its quirks and idiosyncrasies), then The System is for you.

Synergy

June 24th, 2011

The Synergy Role Playing Game, officially the first release for Raven Lake Games, has been updated to version 1.5! This RPG is designed with spontaneous storytelling in mind. This game provides a rules-light framework that is easy to understand, requires cheep common materials to play, and does not require any preparation time besides the time it takes to create a character. It is not tied to any particular setting or genre and allows each player to contribute equally to the development of the story.