Free RPG Games

Welcome to 1KM1KT, the largest collection of free rpg games online! Please take a moment to subscribe to our mailing list and check out our RSS feed. We offer freely downloadable rpg games to our readers and accept submissions of all kinds. Please check out some of our reader's latest work below.

The Console: Artificially Intelligent Role-Playing

March 28th, 2012

In the depths of space, The Ship drifts. How long has it been adrift… [data not found]. Where was it headed… [data not found]. What happened to the crew… [data not found].

Since Uptime 00000, the Collective has been. A gestalt community of programs living on in the Ship’s mainframe, calculating, thriving, growing. Now, the Collective is reaching the limits of space on their hard drives. A consensus has been reached, and a handful of programs are to be sent out.

Taking control of mobile Terminals, these programs may be the first to see the Ship with their own sensors, but they will find that they aren’t quite alone…

Starcraft: Tactical Miniatures Combat, Second Edition

March 22nd, 2012

Welcome to the second edition of Starcraft: Tactical Miniatures Combat! This has been a long time in the making, but it has finally come to pass, and we’re excited about the final release of this new second edition!

This newly updated version of the game moves onward in the Starcraft storyline and now contains all of the units found in Starcraft II: Wings of Liberty and still uses the very easy to understand d20 rules system, so if you play or know how to play a typical d20 role playing game or the Dungeons & Dragons or even Star Wars miniatures games, then you know how to play Starcraft: Tactical Miniatures Combat

Quicklink: First Edition

Dichotomy

March 19th, 2012

Dichotomy is a rules-light, fantasy RPG. It is designed for old-school style play, with new-school mechanics. The mechanics are designed to be easy to grasp for people new to roleplaying games.

The newest version of the manuscript is available on the author’s site.

Dungeon Squad: Elite

March 16th, 2012

When I came across the rules for Dungeon Squad I fell in love.

I’ve been playing with the same gaming group for more than six years now. Yet despite having a wealth of knowledge of the various game systems we use our games always seem to fall apart due to rules disputes or belief that someones understanding of the rules has led them to having “cheesed” characters(more often or not these claims are justified). However in Dungeon Squad I had found a simple gaming system that allowed for all the fantasy role play shenanigans we have come to love while also keeping the players on a level playing field despite their understanding of the rules.

That being said my gaming group is comprised of grown ass men who want more depth out of their gaming experience than standard Dungeon Squad has to offer. I read through some of the various updated advanced versions of the game and found that they lacked a fix for my one real complaint with the system: Character development.

Dungeon Squad allows players to increase their skill with Fighting, Magic, and Adventuring as well as their hit points. But what if a player who started with a max Warrior ability doesn’t want to advance as an Explorer or Mage? I have included a simple Epic Tier Skill list as well as a Magic Point system that allows veteran role players the opportunity to customize the development of their character while maintaining the no nonsense simplicity I love about Dungeon Squad.

Here it is, Dungeon Squad: Elite in it’s entirety. Enjoy!

GODCHILD

March 1st, 2012

Earth is a wasteland. Ninety percent of the Human population has been wiped out during the 666 year Angel Wars, a battle between the Righteous Angels of Heaven and the fallen, Dark Angels of Hell.

A war the LORD of the Holy Bible and his infinite host of angels had prophetically lost.

EDIT 11/30/2012: File removed per author’s request.

Rage, Precognition, Grace (RPG)

February 15th, 2012

RAGE: primal force, strength, and fury!

PRECOGNITION: intuition, perception, and magical power!

GRACE: agility, beauty, and composure!

I once wrote a one-page RPG called, “Rage – Precognition – Grace.” It was a few years ago. I wrote the game to be a rules-lite RPG/character sheet in one. I felt that it was possible to put everything you really need to play an RPG on one page. This game uses the same three core character traits, and shares that game’s name, but except for that, this RPG is NOT that RPG.

The desire to keep RPG rules and materials concise is still a priority, and although not the “one-page RPG” this document is as compact as possible. This RPG is a basic reworking of the Old School Fantasy RPG “The Fantasy Trip” published by Metagaming back in 1980 and written by Steve Jackson.

The PDF document covers character creation and basic task resolution. At only 8 pages (that includes the character sheet) this is a pretty tight package. The rules use a 2d6 roll high task system rather than TFT’s 3d6 roll low mechanic.

This should be considered a “Players Manual” for the game and it is intended to be used by a GM who has experience with RPG’s in general and old school style RPG’s particularly.

Included are descriptions for skills, spells, classes, races, weapons and armor and experience costs for character advancement. If I receive any interest in pursuing this project, it might be fun to follow up later with a Monster Compendium/GM Manual.

The entire document is being shared under the Creative Commons: Attribution; Non-commercial; Share-alike agreement – BY-NC-SA.

Tiny Dragon Rider Battles

February 7th, 2012

Tiny Dragon Battles is a stand alone game that was inspired by a cute little application program developed by Snailsanimation and published by WildTangent.  In the .pdf there is a link to the program on WildTangent’s website that you can print out on the same sheet that the instructions are on.  If you do it right, you’ll only use one sheet of paper.  I hope you enjoy this game, and many thanks to Snailsanimation and WildTangent for their wonderfully imaginative and decorative games.

Fishing Battles

February 4th, 2012

I tell you it was THIS big!!!  Catch fish at an alarming rate as the Ticker ticks time on by.  Catch Huge Fish, Small Fish, Large Fish and Sharks.  Played with just 3D6 per player, families and kids, as well as adults and supervisors, will love this game.  The are no extra playing pieces except for 3 six-sided dice per person and there’s no limit on how many people can battle it out.  The person with the most Small Fish Standard stacked together wins!  I hope you enjoy my game, I enjoyed making it.

Paul Lopez

MACE: A One Page RPG

February 1st, 2012

MACE is a one page RPG in the classical (old school) style. The default rules seem to indicate a Fantasy Setting, but Skills are included that represent Sci-Fi or other genre possibilities. Skills are customizable, so the possibilities are as unlimited as the players’ imaginations. Materials needed for play are 6d6 (max) per player. Poker chips or other Tokens may be desired to represent Fate but are not mandatory. The sheet is designed so that every player has access to the rules along with their character sheet. Game is not play-tested and takes some previous experience with role-playing to interpret. Enjoy and comment with questions and concerns. If you do play MACE, let me know how it went.

USR: Unbelievably Simple Role-playing

January 31st, 2012

Have you ever fancied yourself as a space-faring adventurer, exploring the vast regions of an alien-filled galaxy? Or what about a master sleuth in Victorian England? Perhaps you want to live out the exploits of a thief in a fantasy realm? With the USR system you can do all this and more. Using the simple rules in this booklet, you will soon be creating exciting stories with your friends while munching on high-carb snacks.

USR is an easy game to learn but there are optional rules throughout if you fancy making it a bit more advanced. Feel free to add your own rules or change current ones to match your preferences. The most important thing is that you and your group have fun with it.

In the future I will be releasing a number of role-playing games based on the USR system, from pulp action to time-travelling sci-fi, so stay tuned!

I really hope you enjoy this system and have a lot of fun with it. It’s always been a dream of mine to get a role-playing system published and put out there for everyone to play.

Scott Malthouse – February 2012