I was going to add some of the older material from this site to the thread. Then I noticed how many games are actually on 1km1kt (over 460). Even after trying to pare down the list to ones that appealed to me, there are 90 games to review. A bit much for the free games blog. So, a new thread it is.
Obviously these aren't going to be long reviews, or really much analysis at all. Its more of throwing out some titles and what makes them unique.
&
So far as I can tell, Adventure is the first one page RPG, an achievement in itself. The fact that it is a working and easy to play game with a decent number of spells for its pseudo-D&D setting make it well worth the try. Excalibur is a revised version that expands to 13 pages. with new races spells, and just about everything. For so much in such a short legnth, there isn't really any reason to pass these up.
[url=http://www.1km1kt.net/rpg/bylina-bogatyr]Bylina and Bogatyr
[/URL]A 24 hour RPG designed for Arthurian style of adventures. Its nicely illustrated, and based on a mythology that many of us might not be very familiar with. Its mechanics are based on the lucky number three and multiples thereof, with characters having three attributes apiece (and different for male and female PCs) further meshing with the Slavic mythology.
A well done 24 hour game, with a strong theme and decent layout. More notably, it forgoes the normal resolution mechanics for one based on gambling and blackjack - which deserves respect for both being innovative and playing into the genre.
A solo game with a length of 5 pages and written in 24 hours, it does remain faithful to its inspiration. Roll a die, decide how you'll tackle the corridor, find the key, and see if you can remain true to the characters guiding morale.
The game itself claims that characters can be made in three seconds. Even if not quite that quick - its a five page long document where attributes and equipment are assigned dice. Like Adventure, its an excellent pick up and play in the next five minutes game. Even more notable, its provided the basis for five other games and expansions. The link leads to the index of them all - the original is at the bottom of the page.
24 pages in length, it bleeds the style of cyberpunk and the novel - "Do Androids Dream of Electric Sheep" by Phillip K Dick. Much like the book, the line between replicants and their hunters is often blurry - the higher the character rolls and the more bonuses they employ - the greater the chance they receive the revelation that they are one of the androids. One of my top recommendations.
Another one of my favorites. It doesn't look like a amateur production, and certainly not like one made in 24 hours. Graphics, creative layout, good text design - a technical (editing) knockout. As for the actual content - we have slants to encourage heroism and style, easy play and lots of powers. Several pages worth, each of which can be further fine tuned for duration, range, and so forth. While I was never a follower of super-hero comics, this is a game I really want to play.
Another game deeply immersed in genre. Its kind of all the westerns of the past half century mixed with the matrix - somehow everyone knows the motifs, never ages and the same events repeat. The mechanics are based on poker dice, and while those may be the one set of esoteric polyhedra most gamers don't have - it certainly fits the mood.