How I've failed. There was one aspect of neo-cyberpunk/postcyberpunk fiction that I've missed. It's discussed in Lawrence Person's Notes Toward a Postcyberpunk Manifesto . If there's one thing that separates the early cyberpunk from the later, it's the switch from lower class to middle class heroes. I knew of it. I didn't do it. Perhaps part of it was that I just wanted to set the game in a capsule hotel, which just doesn't evoke the middle class. Perhaps part of it was that games can benefit from a focused goal, and wealth made an easy goal.
But this emphasis, including Person's, on the dystopian/violent aspects of cyberpunk fiction have been overplayed by analyzers of the genre, but never seemed front and centre when the authors were asked about cyberpunk. If you read the opening to the Mirrorshades anthology, it's not all about dystopia. It's not someone complaining about the world going wrong. It's someone preaching the great opportunities to come. It's about reshaping social organization and restructure culture using technology. The new cyberpunk fiction focuses on that more than ever, for now we've seen how technology has reshaped social groupings. MLC puts that front and centre. I'm happy with it, or I will be until the playtesters tear it apart tomorrow.
A link to pics of a capsule hotel that looks a bit like how I sometimes envision the inside of the MLC: (except the MLC isn't as clean).