No rush, I just like to put in a post to show at what stage we're at and what I'm thinking the next stage should be. I'm not going to crack any whips, just give reminders.
Brisbane also spent a good portion of the night with a map and made some calculations.
"Look, I marked the places the creatures was seen at, and there IS a certain pattern... I reckon we wait in that area. I think you shouldn't stalk the forests - that monster is no deer."
What I'm trying to do is add Brisbane's Arithmethics to the hunt. He made Probability calculations (+1 Intelligence) and wants to use his usual combination of bonus Will and Marksmanship.
Richards thinks about Brisbane's suggestion, and after taking a look at the assembled company, "I think you may have a point. Question is what or WHO is going to be the bait?"
Before Brisbane can answer Richards hands him the Sharps rifle, and starts attaching a rifle stock to his Colt. "I'm hoping this thing has some sort of memory, which means I'm hoping it may have taken a fancy to getting back at me . . . so I'll be the bait."
Brisbane notices the shell pouch on the stock of the Sharps. Opening it he finds it filled with six HARD rounds.
"I'm sure you've used a Buffalo Rifle before. It's a single shot, single action breech loader. You've got every round of nickle jacketed bullets I own. I'm hoping it'll give the needed penetration, but just in case . . ." Richards shows off the rifle stock fitted Colt 44. "More accurate, I should be able to slam off six rounds real quick if I have to . . . but it's gonna have to be real close to me to be of any effect . . . so don't miss."
Brisbane's best shot is using his intelligence. Actually so is Richards'. You might do better with the both of you using Beat the Brush with the others beating the brush to try and drive the monster to the two of you. (Two guns are better than one?)
The danger of using Will is that the creature's Will score could be higher than yours and you'd actually get a negative modifier to hit it. Your Intelligence is both of your highest attributes.
ES, in that situation Brisbane would probably use Beat the Brush Know Habits +1 Intelligence Probability +1 Intelligence Prone (from marksmanship) +2 Agility
Equation would be a good one to use because of the +2 to Intelligence but it seems wonky. If you can come up with an explanation for how it might work in this situation I'd allow it. Otherwise I'd just add another marksmanship method like Hold Breath +1 Agility.
Otherwise Calm Nerves (provides a more reliable modifier than bait and wait. Hmmm. Thats a problem with bait and wait, have to fix that. Unless you're adding your will score twice which seems wrong.) Wait for it +2 Focus +1 Prone +2 Agility Hold Breath +1 Agility
Richards and BRisbane end up in a circular discussion about tactics to hunt the beast, that goes one for almost an hour until Pedro interrupts by clearing his throat. Both men realise they have been wasting precious time. Taking a momment Richards rolls and lights a smoke.
"Okay, we can't chase it, as you right this no deer. Waiting around for it to comeback is too dangerous and looking at the points you plotted not likely to work."
For the next few minutes Brisbane walks Richards through the Probability Calculations (Equations - Int +2) he used and the variables, such as locations of reported attacks, the village, the right of way of the railway, caves capable of holding such a massive creature and sources of water. Richards head swims a little at the advnaced knowledge of mathametics used. Though he was good with numbers Brisbane obviously and thankfully is the superior in that area.
Hitching a sling to the Rifle Stocked Colt 44, Richards hangs it across his back before gettingn his Sharps Rifle handed back to him. All the while studying the map in Brisbane's hands.
"Here's a good spot. It's got a small ridge line, and good lines of sight (Terrain - Int +1 & Surroundings - Int +1) to a couple locations you've indicated. If we have the boys move along this line here it should drive the fell beast right to us (Beat the Brush - Modifier to be detrmined), cause we KNOW it's hurt and it's going to need to bed down to heal up and that requires easy food, and water (Know Habits - +1Int)."
As the prepare to move out Richards is as calm as he's ever been in his life . . . even with the chances that this good go so wrong (Calm Nerves - Agility + Will).
Richards Semi-Final Scores Int 11 (8 +3 from Tricks) Will 3 Hon 3 *Agi 6 (3 +3will via Calm Nerves) Per 1 Str 3 Cha 1
*The modifier for the "Beat the Brush" trick has yet to be added.
The Red Text is a posisble explination in how Brisbane can use Equations for this hunt.
Check out Realms of Lore (RoL) at the RPGLabratory. (Rules) (1st Adventure) (2nd Adventure) (3rd Adventure)
Sorry about the wait, I've been busy and thinking about how to rule this because I saw one thing that I missed when giving suggestions to ES. The hunting skill bases the hunter's ability to find their quarry on their Perception beating the animal's perception. I'm trying to figure out if that should remain in force when using the other hunting methods. Maybe not though because it would make stalk and shoot the most effective hunting method which realistically it isn't.
The creature plays Cautious Per +1 Will +1 Knows the Jungle Int +1 Per +1 Cleanly Per +2 Flee - Agility +2 Pass Through Brush - Agility +2
Final Scores Perception 9 Intelligence 1 Will 6 Agility 7
Richards Semi-Final Scores Int 11 (8 +3 from Tricks) Will 3 Hon 3 *Agi 6 (3 +3will via Calm Nerves) Per 1 Str 3 Cha 1
Brisbane I'll have to modify because I think ES was looking at Richards using the colt as a sixth slot which it isn't. He would also need to use Beat the Brush.
Hunting Rifle (Core Item) +1 Agility <- This is an advanced rule JK was using. The items you select from your core events get a +1 to an attribute when using them.
Beat the Brush <- This trick is needed to convert Intelligence to an agility score. Prone (from marksmanship) +2 Agility Equations +2 Intelligence Wait for it +2 Will Calm Nerves
Hunters Int 17 - creatures Per 9 = +8 to Hunter's Agility Hunters Agility (8+8) 16 - Creature's Agility 7 = 9 points of damage.
The two intrepid hunters watch intently as their help circles the area. For several hours nothing happens but both men know this is stage of the game. It is time to be patient and wait. They watch intently the brush line where they anticipate the creature to emerge from. A tree moves! was it the creature? No, just the wind. What was that sound? Only a small rodent leaping through dried leaves.
Then, without a sound one turns his head only slightly and catches sight of it. Silently the massive beast slips through the forest. It seems impossible that so large an animal could move along the jungle floor without making a noise, but there it is! He taps his partner and they slowly raise their weapons.
A thundercrack and then another. The beast lets out a yelp, like a dog with it's tail caught in a door. Only it's a two ton dog.
The men refocus as the beast breaks into a run, crashing blindly through full grown trees. One tree goes down, then a second, and a third. The beast is more than just panicked, it's blind in it's pain. Will it go down?
Then it stops, sniffs the air and turns. How could a monster that smells that bad, possibly have a sense of smell? Bothe men see the wounds they've inflicted, It seems impossible that it could have taken such exact hits and it not be dead. They've seen elephants and rhinos drop immediately from hits like that. Then it turns towards the hunters, hesitates and then charges!
The creature plays Cautious Per +1 Will +1 Knows the Jungle Int +1 Per +1 Swat - Strength +2 Charge - Strength +2 Pass Through Brush - Agility +2
Final Scores Perception 7 Intelligence 1 Will 5 Agility 5 Strength 14
This is a strength based attack, to defend, the men will do best to stand together, but you'll need to up your strength in any way you can. You can also try to counter attack by keeping your Agility high but it will limit your ability to defend from the attack.
"Scatter!" is what Richards yells as he moves away from Brisbane and drops to one knee while slaming a hard round into the Sharps.
Richards knows he can't escape the charge, but he knows if he holds tight and waits until the beast is point blank that this one last shot should drop it, and if not . . . well at least Brisbane will be clear and can attempt to finish the creature, or escape from it.
Richards is going to use his military training to wait out the charge of the beats until it is at point blank range which is when he's fire hoping to drop the beast before if can fully close.
Why? As I can find no way to buff Richards' and Brisbane's strength high enough to take the charge. So if brisbane can move out of the way Richards will take the charge and fire this shot (hopefully not his last action but we'll see . . .)
Tricks: Crouch (+1 Agility); Wait for it (+2 Will); Discipline (+2 Will); Hold Breath (+1 Agility) Calm Nerves (Add Will to Agility)
Richards Final Scores: Int 8 Will 7 (3 +4) Honor 7 Agility 12 (3 +2 +7) Str 3 Cha 1
Check out Realms of Lore (RoL) at the RPGLabratory. (Rules) (1st Adventure) (2nd Adventure) (3rd Adventure)