Those who been looking at my blog () or who've been kind enough to send me their pictures will be aware that I've been revising my Walkabout game system.
I've nailed down a few concepts for the game, and now I'm shifting my focus to the virtually endless variety of spirits and creatures which inhabit the setting. I could go the traditional route and generate a 100 page "monster manual", but I think there's far more versatility in providing a mix and match system to create whatever you need for the story you are telling. It also makes sense that the antagonists would be created in a similar way to the protagonists.
So...why I am I posting this?
I'm looking for inspiration.
Here's my current list of templates (all creatures are made up of a manifestation, an agenda and one or more affinities).
You can see that there are a lot of gaps in descriptions...this is a work in progress.
Manifestation:
Cryptid – (Creature is one of many responsible for the myths and legends of the world)
Hybrid – (Creature appears as a blend between two “normal” animals)
Mythic – (Creature is humanoid but bears resemblance to a specific subject of a legend or myth)
Sapient – (Creature appears as a normal plant/animal but has human-level intelligence)
Transformative – (Creature has two or more forms and can shift between them)
Extraplanar – (Creature seems to belong to a reality far different to our own)
Alien – (Creature is small and grey [or green])
Celestial – (Creature bears resemblance to a traditional angel)
Infernal – (Creature bears resemblance to a traditional demon)
Xenomorph – (Creature appears as a horrific monstrosity from nightmare)
Possession – (Creature exists in our realm through a connection to a host body)
Animatory – (Creature animates the dead corpse of a mortal host)
Parasitic – (Creature fights with a living host for control of the body)
Symbiotic – (Creature cooperatively shares power with a living host)
Spectral – (Creature is caught between the dreaming and the physical plane)
Ghast – (Creature assumes the memory patterns of the recently departed)
Poltergeist – (Creature thrashes between the worlds causing chaos and destruction)
Shadow – (Creature exists only in the corner of your eye and just out of sight)
Affinity:
Conceptual – (Creature is linked to arcane and abstract concepts)
Death – (Creature is linked to the concepts of death, decay and disease)
Magic – ()
Technology – ()
War – ()
Element – (Creature is linked to the primal forces underlying reality)
Air – ()
Darkness – ()
Earth – ()
Fire – ()
Light – ()
Metal – ()
Water – ()
Wood – ()
Ephemera – (Creature is linked to aspects of reality only echoed in mortal thought)
Dream – ()
Fate – ()
Illusion – ()
Nature – (Creature maintains enough links to the natural order to control)
Animals – ()
Plants – ()
Stones – ()
Noble – (Creature follows the virtuous path and inspires others to do likewise)
Honour – ()
Justice – ()
Valour – ()
Passion – (Creature is linked to subconscious desires)
Anger – ()
Fear – ()
Love – ()
Weather – (Creature has links to the powers of the sky)
Rain – ()
Thunder – ()
Wind – ()
Agenda:
Controlled – (Creature somehow summoned and under the orders of someone else)
Bodyguard – (Protects a specified individual)
Scout – (Sent to explore an area)
Sentinel – (Stands in one place, guarding/protecting it.)
Selfish – (Creature has detached itself from the natural order and now has desires of its own)
X - (Unsure)
Selfless – (Creature has been detached from the natural order and only wants to rejoin it)
X - (Unsure)