It's been a while since I've graced the boards, but I've just finished the rough draft of my new Social Based RPG. I was hoping that I can pass the core rules through here and see if I've missed something non-apparent, or if other people have some problems.
Dice Rolling/Attribute rules: The 5 Attributes have a rating between 2 to 12, and all challenges are rolled on 2d6 vs. an Attribute, modified by bonuses (As -'s) and Penalties (as +'s). You want to roll your Attribute or less.
Physical Confrontation Rule: Physical Conflict is resolved on a roll of 1d6, a 3 or less succeeds. No long term serious injuries occur, due to the Cartoon Physics rules.
Determination Point Rules: All players start with 2 determination points, and gain more naturally during play, by DM. Determination points allow you to use some powers, turn failures into successes, or recover from a Heartbroken state.
Gimps and Tags: Each player has a number of tags and gimps. A tag is a characteristic of a player that another player (including a DM) can use to gain a +2 bonus on their checks, as long as both players work out how it helps. A Gimp is like a Tag, except that it prevents a player from accomplishing an action. In exchange, they get a point of determination to use on a different action later on.
Depression: Whenever a player fails, they gain a point of depression. The first one does nothing, the second and third one impart a +1 and +2 penalty, and the last point makes a character "heartbroken". When a character is heartbroken, they can continue to interact with the game, but they are not allowed to assist with the party goals.
Scenario Generation: Game Play is Episodic. A scenario typically has 24 points to accomplish, divided into 4 groups of 6. The Scenarios are generated by the party, through a Mad-Libs style form, allowing the party to define goals that they wish to accomplish while playing that session.
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And that's it for the rules, really. Everything else is Modifers for Race, Powers, and Knacks (Equivlant of Skills that grant a -1 bonus to recover)