I've been working on and off on a My Little Pony: Friendship is Magic hack of Fate for the past year. I was never satisfied with it though. It was fun both creating and playing it but it felt like fitting a square peg in a round hole. If you've seen my blog then you know that I've been poking at some mechanics for a cartoon game. Well I made a breakthrough this week after rereading Primetime Adventures, a Homestuck Apocalypse World hack, and an old interview with Fred Hicks where he talks about innovation in Fudge.
What I've come up with is a Fate game which takes a departure from the structure and dynamics of most others. There's a greater and simpler focus on aspects outside of conflicts and a scene based structure where players can influence aspects even when their character is not in the scene. I'm in the process of lifting Kerberos Club's skill building mechanic and adapting it to handle ponies' talents and also refitting the tier system to interact with the talents and the Elements of Harmony in a way that's accurate to the show.
I'll hopefully have a rough draft of the rules up by Wednesday.
I want to publish this as a new game in its own right. I've started creating a setting for it inspired by the My Little Pony franchise, but I hope to make it an obvious homage and not, ya know, trademark and copyright infringement.