Remember when we had the Cyberpunk Revival Project...
...I had a game idea that I abandoned about halfway through.
It was about shadowy manipulators who control the world through a series of puppets. Those puppets might live and gain experience, or might die in a blaze of glory.
The game was about telling the stories you'd usually see in a cyberpunk or shadowrun game, but from the perspective of the corporations, the criminal underworlds, the "Mr. Johnsons", and the other conspiracies inherent within the world.
It was one part strategy, one part storytelling, and used a funky game mechanism where the missions undertaken by the puppets were played out through a game of dominoes.
It's been sitting in the back of my mind as something that needs to be re-examined.
Jump to 2012
I've been watching Wil Wheaton's Tabletop.
Great Show.
It's been making me think that this game would work better as a storytelling board game.
Perhaps akin to "Munchkin", with a bit of "Small World" thrown in, and a sprinkle of "Gloom"...(if you've been watching the show, this will make more sense).
I think this might be next years project (much like this year I've been focusing on Walkabout and Ho8W), I'm just putting the idea out there at this stage.