Man, this is dark stuff!!
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
And kinda cool
![Wink ;-)](./images/smilies/icon_wink.gif)
I really like the system, especially the depleting dice aspect. The higher dice steps are kind of confusing, though... I feel that they "kill" the simplicity of the design. Probably they come handy as an optional rule for powerful character, but why not cap Meappet rolls at d20?
Okay, some more comments.
I think this has to be structured differently. I think the problem is that the Energy System and the setting are not integrated. If you look at the structure of the document, it's:
1. Short description of the game and it's goals -- this is good and important!! Meappet character descriptions, but with lots of mechanics-related info, which wasn't introduced properly.
2. A huge 7-page chunk on the Energy System, but it is described as a generic system, without any links to Meappets.
There is one link, on page 5:
"Player characters start off with a number
of dice in their dice pool. The
recommended starting number is ten (10)
die for player characters but Eat The
Meappets, characters start with 8d for
their energy pool."
The Energy System is not described in the text as something existing besides this game, so this paragraph is hard to comprehend! Why are my Meappets only 8, and who are the player characters that get 10? The human enemy NPCs?
3. Back to Meappet Street, two pages.
Overall, I think with some more editing and fine-tuning this can turn into a wonderful game!