Free RPGs

Welcome to the RPG section of 1KM1KT. Here you’ll find member submissions of tabletop pen and paper role-playing games. All of the RPGs available in this section are free for download and are generally in .pdf format. If you’re interested in submitting your own RPG for publication, please visit our submissions page for details or send it to us using our contact form.

The End of the World

Saturday, September 24th, 2005

A zombie game that focuses more on issues of betrayal, trust and the breakdown of society than it does on shambling corpses. systems.

For some unknown reason, the dead have begun to rise from their graves. Perhaps an advanced scientific experiment or chemical weapon is responsible. Or possibly the dead have returned because of black magics or other occult knowledge long hidden from society at large. Perhaps it is the end of the world, as the televangelist channel proclaimed for a while before it turned to static.

You don’t know why, but you know that shambling, formerly human creatures have invaded your peaceful little suburb. As far as you can tell, everyone else in the city is dead, except for a terrified few other that you have found. You have all congregated together for mutual protection, but as the stress increases, the internal tensions of your compatriots may be more dangerous to you than the undead outside the window.

Thematically, the game is about the breakdown of social taboos and mores. Once these outside limitations are removed, the hatred that usually bubbles beneath the surface comes forth. Zombies are only in the game peripherally as a way of addressing these themes, really. Perhaps other apocalypses could be substituted. Anything where the normal rules of society have broken down. The nice suburb that the PCs lived in has been disrupted, for some reason, and now they have to band together and deal with that. More frightening, though, is that they need to deal with each other as their own sense of morality breaks down.

The game really requires four or more player characters, plus a GM, as with fewer players the hatred relationships are easily figured out.

Darling Grove

Thursday, September 22nd, 2005

You and your best friends have moved to the suburbs. Life is better there, and you can concentrate on fulfilling your dreams and sharing your good fortune with your girlfriends. Who will get married first? Who will get their dream job? And will you help each other, or let your own desires get in the way of your friendship? All of this drama will play itself out in Darling Grove.

Space Rat

Thursday, September 22nd, 2005

At last! A role playing game based on your favourite intergalactic anti-hero, Jack Cosmos – the Space Rat. You’ve read of his cheesy escapades in the international best selling novels, you’ve seen his devious antics on the nationally syndicated television series, and collected the spring-loaded glow-in-the-dark action figures.

Now you can take part in his outrageous adventures too! Suit up and prepare for action – you’re about to join the Space Rat’s cadre of needy girlfriends, the Femme Babes, as they set out on another wild ride across the universe!

In Space Rat: the Jack Cosmos Adventure Game! players become members of the Femme Babes, helping Jack on his adventures in the hope that he will pay them a little extra attention. As a Femme Babe you will have to work with the other girls to complete the mission, but at the same time you want to make sure no one gets more attention than you!

King Rat

Sunday, September 18th, 2005

Wealth, influence, power… now you can have it all. The whole world is too big to control, but what if your world suddenly becomes much smaller? In “King Rat” players take the roles of King Rats – persons whose sole goal is creating their own empires in a community in which they find themselves trapped. Inspired by one of the author’s favorite novels of all time, James Clavell’s “King Rat” (love it or feel my Hatred). Also a submission to the first “Ronnies” contest run by Ron Edwards.

The Wold Class Rats Handbook

Saturday, September 17th, 2005

“World Class Rats” A mostly freeform RPG with a few simple drama mechanics to simulate the world of the ‘gritty folk’ called rats. Only 12 pages, good for a light-hearted one shot.

World Class Rats is a Role-Playing Game. In World Class Rats you take on the role of a rat or a gritty kind of person and try to accomplish pre-set objectives in a kind of imagine space. In World Class Rats there are two roles that you can take. There is the Gamemaster who explains what the setting is and generally resolves things that happen and there are players who drive the game and act as the protagonists. Each player has her/his own character that (s)he creates before the game. Generally, each player is responsible for her/his own character and the Gamemaster is responsible for everything else.

Sloat and Larkin

Saturday, September 17th, 2005

Designed for the Ronnies (suburb and rat), this is a quick hack on the rules for The Puddle (a Pool variant) mixed with the attribute quadrants I’d once tried for a card-based game. Almost all of the names in the work come from streets in San Francisco, with a few exceptions (like Jug and Carrot).

Players Collide

Friday, September 16th, 2005

The basic concept of players collide is that the players divide up between two (or possibly more) groups, then the oppose each other in some sort of situation. The GR (game runner) might make police on robbers, space pirates on a company shipping security or two spy organizations. The players make the leaders or controllers of the side for their characters and then the GR makes the rest of the side they chose. The player’s however, get to give their side things.

Play works like this. The GR takes what the players of a side say they are doing and how long it will take for the actions to be completed is then determined. The GR then goes over to the other side and gets their actions and how long they will take. The GR then informs a side if something interesting interrupts their actions, which could be the other side’s action. Combat is handled by each person involved saying what they are going to do. The action has a time in seconds and each second is counted off and finished actions happen at the end of the second. The players could look up an action on a table or make their own by timing things in the air or just estimating how long it would take.

Craig House is the Author of Players Collide and can be reached at craig.house@mycampus.durhamcollege.ca

Alien Angels

Friday, September 16th, 2005

Since the earliest days of space travel it has been one of Man?s fondest dreams to discover life beyond our Solar system ? especially if that life is drop-dead gorgeous. Alien Angels is a game wherein that dream comes true, albeit in an unexpected manner.

Imagine a world much like the real world. People have the same struggles, natural disasters threaten many and political turmoil is rampant. Now add one extra ingredient; extraterrestrials are real. They walk the Earth in human guise, living and working alongside us, with no one knowing who and what they are. But this invasion differs from B-movie alien attacks in two important respects. One, these aliens have come not to conquer but to move in. No ships will fill the skies, and no death rays will incinerate all who oppose the newcomers from the stars. This war is one of quiet infiltration. Second, all of these invaders are young females. The reason for this provides the central conflict of the game.

Regis Furor

Wednesday, September 14th, 2005

You are psychic. You have the ability to change lives, alter the course of humanity–but to do so, you must surrender yourself to rage.

Regis Furor is a 24-Hour RPG (a roleplaying game started and completed within 24 hours) about characters transcending their weaknesses and the innate violence of their special powers to do great things.

The system is a modified version of Bloodworks, a previous RPG project. The game has been fully rewritten (not copied and pasted) to comply with a yet-to-be-revealed updated version of the system.

Guilt and Frustration

Tuesday, September 13th, 2005

When you are ripped apart by guilt and frustration, when your zest for life is gone, when your past choices have made you resentful and hateful, and you just want to harm somebody, who will you hurt? Guilt and Frustration deals with the conflict between a person’s repressed desires and the expectations of the outside world. It is a game about not quite being a man. Whoever wrote this is clearly in need of professional help. Guilt and Frustration is written as a 24 hour RPG, and is a submission to the September 25 Ronnies.