Owlbear: Fragile Duality

Long ago, the world was in balance, and Owlbears lived together happily. Then humans came, scattered the Owlbears and destroyed the balance.

In Owlbear: Fragile Duality, you play Owlbears who roam the Borderlands, searching for other Owlbears and restoring balance to the world.

Starting the game

To start the game, the GM describes the Owlbears entering a region where something is out of balance. For example:

“You enter a forest. In the distance, you can see humans constructing a castle. You hear them sawing down trees to make room for the castle.”

He also describes other Owlbears nearby, but presently out of reach:

“Sometimes, you hear an Owlbear cub scream, as they kill it to make the castle safe.”

The Owlbears must react: taking whatever steps are necessary to restore the region to balance and reunite with their fellow Owlbears.

“We creep up and observe the humans, making an attack formation.”

And the GM should attempt to provoke the players by using their Marks:

“You see a group of humans, talking and relaxing after a morning?s work. One is wearing a jacket which is, unmistakably, made of Owlbear cub fur.”


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